Most players skip replay review because it feels like homework: forty minutes of watching yourself lose. It does not have to be. With Repalyzer you can get the useful part out of a game in about ten minutes, and leave with one concrete thing to practise. Here is the routine.

Pick a recent loss in a matchup you play a lot. A loss teaches more than a win, and a recent game is still fresh in your memory. No replay at hand? Follow along in the demo below. It is already open on Light vs Soma, the game used for every picture in this guide.

Live demo · Light vs Soma · read-onlyOpen full screen ↗

The real Repalyzer interface, running in your browser. Every “Open this view” link below moves it to the tab and minute in the picture.

// 01

Minute 0–1: Open the game

Find the game in Local Explorer and click Repalyze, or double-click the .rep file if Repalyzer is your default replay app. The simulation takes about a second. Make sure the player selected on the cards is you; Repalyzer picks the player marked "This is me" when you played in the game.

// 02

Minute 1–3: Game at a glance

Start with Game at a glance. It shows the three moments that decided the game, plus the Opportunity report: moments where money, production or larvae sat unused.

Game at a glance for Light: first expansion finished at 4:36, no production orders for 20 s at 8:45, longest supply block 21 s at 12:32
Game at a glance for Light vs Soma. The 8:45 moment comes back in every card below. Open this view in the live demo
  1. 1First expansion finished at 4:36: on time for this build.
  2. 2No production orders for 20 seconds at 8:45: the moment the rest of this review keeps returning to.
  3. 3Longest supply block, 21 seconds at 12:32. Click any moment to jump the charts there.

Read the decisive moments first and ask: did I know this was happening at the time? A lost fight you remember is less interesting than a 40-second stretch where your income stalled and you never noticed.

Treat the Opportunity report as a list of suspects, not a verdict. Repalyzer cannot know what you intended. If you were banking minerals for a tech switch, a pile of unspent money was the plan, not a mistake.

Opportunities card: 5 production buildings idle 8:19–9:54 with money for a unit in the bank, 6 idle 10:10–11:04, 9 idle 13:32–15:19
The Opportunity report for the same game: five production buildings idle for 95 seconds from 8:19, with money in the bank. Open this view in the live demo
  1. 1Five production buildings idle from 8:19 to 9:54, with money for a unit in the bank.
  2. 2Six idle from 10:10 to 11:04.
  3. 3Nine idle from 13:32 to 15:19. The windows grow as the game goes on: a habit, not a one-off.
// 03

Minute 3–4: One thing to fix

One thing to fix names your biggest gap in one line. It looks at four measures (Macro, Idle workers, Hotkeys and Speed) and picks the one where this game fell furthest below your usual games in the matchup. It also gives the worst minute, with a button to jump straight there.

One thing to fix card: biggest gap to progamers, idle workers 9.6% of worker time, most idle at 8:00–9:00, progamers' top 10% at 2.4%, with a Show 8:00 button
One thing to fix for Light: idle workers, worst between 8:00 and 9:00. “Show 8:00” jumps straight to that minute. Open this view in the live demo
  1. 1“Biggest gap to progamers”: too few of Light's games are in the library, so the card compares with progamers and says so.
  2. 2Idle workers: 9.6% of worker time, worst between 8:00 and 9:00.
  3. 3The best 10% of progamer games sit at 2.4%.
  4. 4“Show 8:00” jumps to the worst minute.

This is the most important line on the page. Write it down. Everything else in the review is there to understand it.

If too few of your games in the matchup have been analyzed, Repalyzer compares the game with progamers instead and says so, as in the example above. Analyze more games in Local Explorer to get the comparison with your own usual play.

// 04

Minute 4–7: Go to the worst minute

Click through to the worst minute and look at the matching chart.

Workers & supply tab: Light supply blocked 4.2% of the time with 5 blocks, Soma 26% with 16 blocks; supply and worker charts with the blocks shaded
Workers & supply for both players. Shaded bands are supply blocks. Soma was blocked for 26% of the game and still won, which is a good reminder to read one number next to the others. Open this view in the live demo
  1. 1Light: supply blocked 4.2% of the game, 5 blocks.
  2. 2Soma: 26%, 16 blocks.
  3. 3A shaded band: one supply block, as wide as it lasted.
  4. 4Light’s worker line (light blue) levels off at 32 workers around 7:00 and never climbs past it.

One note on APM. Repalyzer's main APM figure leaves out the first 100 seconds, because most players spam-click to warm up at the start. Effective APM goes further and leaves out fast repeats, replaced selections and empty actions. If your APM looks high but your effective APM is low, much of your speed is not doing anything.

APM tab: Light 349 APM, effective 264; Soma 340 APM, effective 243; the warm-up shaded over the first 100 seconds, macro actions highlighted
The APM tab. The hatched area is the warm-up that the main APM figure leaves out; the dashed line is effective APM. Open this view in the live demo
  1. 1Light: 349 APM, 264 effective.
  2. 2Soma: 340 APM, 243 effective.
  3. 3The hatched warm-up: the first 100 seconds, left out of the main figure.
  4. 4The dashed line: effective APM.
// 05

Minute 7–9: Check the build order

Open the build order timeline. Both players sit side by side, with your key timings set against your usual timings in this matchup and a name for each opening. The opponent's opening comes from the simulation, so you can see it even if you never scouted it.

Build order timeline with Light's Terran build on the left and Soma's Zerg build on the right, each entry with its start time, finish time and supply
Both builds side by side, in game time. Soma's 9 Hatch at 0:53 and Spire at 3:23 come from the simulation, so they show whether or not Light scouted them. Open this view in the live demo
  1. 1Light's Terran build, each step with start time, finish time and supply.
  2. 2Soma's 9 Hatch at 0:53.
  3. 3Soma’s Spire at 3:23: read from the simulation, so it shows whether or not Light scouted it.

Ask two questions. Was my build on time compared with my normal games? And did their opening explain the decisive moments from Game at a glance? If so, the fix may be your scouting, not your mechanics.

Use Copy build order if you want to practise the build against the computer.

// 06

Minute 9–10: Leave with a habit

Turn the one thing to fix into a rule for your next five games. Keep it small and checkable:

After those five games, Automatic mode shows your numbers right after each one, so you can see whether the habit is sticking without doing another review.

// 07

Practice task

Review your last three losses in your main matchup with this routine. If One thing to fix names the same measure in two of the three, that is your training focus for the week.

// Repalyzer
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