A replay review is only worth something if it changes the next game. Repalyzer 1.0 told you what happened in a game. Version 1.1.0 is about what you do with it afterwards: remember it, find the pattern across many games, and take it into practice.

It is not a big update, but a meaningful one. You can now write notes on your games and tag them. Repalyzer tells you how predictable you are, and how predictable your next opponent is. Your builds go straight into sagi.gg for practice. And the simulation engine got a batch of fixes, so more replays analyze from start to finish.

This article walks through what is new, what got better, and how to use it to win more games.

01

1.1.0 at a glance

Jump to what interests you, or read on from the top.

20,000characters of notes on every replay
0.8%of replays still get the wrong winner, and you can fix those
10recent games behind every predictability score
360progamers in the refreshed Known Players lists
02

Notes and tags

Your replays now remember what you learned

Replay data can show you exactly why you lost a game, and a week later the lesson is gone. Now each replay can hold notes of up to 20,000 characters: how you won, why you lost, the enemy's build, the timing you missed.

Tags group games the way you think about them: "lost to proxy", "clan war", "good macro", "tournament prep". Tag one replay from More › Add tags, or select several and choose Tag selected. Your tags appear in the Local Explorer sidebar, and the Player dashboard can show only the games with one tag.

How to use it
After every loss, write one line on why. After 20 games, search your notes. If "supply blocked" or "no detection" shows up again and again, you have found your next practice goal.
03

How predictable are you?

Good players exploit habits. If you open the same way in 9 of 10 ZvP games, a prepared opponent knows your build before the game starts.

The new How predictable are you? card on your own dashboard scores you from 0 to 100. It asks how well someone guessing your usual choices would predict your next game: the opening counts 60%, the follow-up 20% and the first tech building 20%. You get a label: Predictable, About average or Unpredictable.

Try it: how predictable is this player?

Out of their last 10 games in a matchup, how many times did they play…

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Worked out the way Repalyzer does it, with the calibration built into the app (measured on about 10,000 analyzed games). A big library lets Repalyzer measure its own, so your numbers can differ a little. The label is careful: with only 10 games, a player is called Predictable or Unpredictable only when the whole likely range of their score sits on one side of the typical player.

Predictable is not always bad. A solid build you execute well can carry you a long way. But you should know it, because your opponents can find out too.

04

Scouting an opponent

The Scouting card now works per matchup, with a switch between them. For each one it shows:

Scouting card for Bisu in ZvP: head-to-head 16–25, their predictability 71 Predictable from 10 ZvP games, what stands out (9 Pool in 7 of 10, Lair first in 9 of 10), maps against them, their builds with an Export to sagi.gg button, and what worked for you
An example Scouting card: one matchup at a time, with their predictability, what stands out, their builds and what worked for you.

The Opponents list also has a Predictability column, so you can sort the players you meet by how readable they are. And on a single game's Overview, under Key timings, Repalyzer now notes when a player's usual opening stands out.

You do not have to go looking for the card either. The report after each game has a Scout button for your opponent, and the same button sits on your opponent's card when you open a game in Repalyzer.

How to use it
Before a rematch or a clan war, open their Scouting card in your matchup. If they go for the same tech building in 8 of 10 games, plan your scouting and your answer around it.
05

Build orders for sagi.gg

Knowing a build is one thing. Executing it under pressure is another. sagi.gg has a new Build order feature that can help you practise builds, and Repalyzer now feeds it directly.

  1. 1Exporta build from any replay in Repalyzer
  2. 2Practiseit in the build order tool on sagi.gg
  3. 3Compareyour next games with the build, step by step
Example: a game compared with a 9 Pool build
StepThe buildYour gameResult
Spawning Pool9 · 0:589 · 1:01On plan
Extractor9 · 1:129 · 1:14On plan
Hatchery12 · 1:5013 · 2:14Late 0:24
Lair12 · 2:2014 · 2:41Late 0:21
Spire18 · 3:4017 · 3:29Early 0:11
Evolution Chamber24 · 4:30—Not made
An illustration of the comparison, not a real game: the Hatchery came late and pushed the Lair back with it. That is the step to practise.
How to use it
Take a progamer's game from a pro replay pack, export their build, and practise it on sagi.gg. Then play your own games and use Compare with a build to see which steps you still do late.
06

What keeps coming up

One bad game is noise. The same mistake in seven of twenty games is a habit. The new What keeps coming up card on the dashboard counts the one thing to fix across your last 20 analyzed 1v1 games, for example "Macro: supply blocks, 7 of 20 games". Look at all matchups together or pick one, like PvZ. See games lists the games behind each item, so you can watch the proof.

Example: your last 20 games

    Example data. Each square is a game, oldest on the left, with W or L for the result. Pick a habit to light up the games where it was the one thing to fix.
    07

    What got better

    A post-game report that looks past one game

    In Automatic mode, the card after each game now looks at your whole session and at your opponent, not only the game you just played.

    Post-game report after a ZvP win: APM, supply blocked and idle workers, a note that the opponent switched from their usual Forge Fast Expand, a personal best, a gas timing 0:35 later than usual, the one thing to fix, and This session with a 2–1 record
    The report after a game, with This session open: the record so far and each game's one thing to fix.

    Results you can trust, and fix

    Repalyzer now decides who won more accurately: only about 0.8% of replays get the wrong winner. When it is still wrong, click the Win/Loss badge to make the other player the winner. Replays with no result at all get a Set as winner button. Your win rates and your Patterns are only as good as these results, so this matters more than it looks.

    Compare skill shapes

    The Game card has a Skill shape picker with three choices: Me, The opponent, and Compare. Compare draws both shapes over each other, each in its player's race colour. Put yourself next to the player who just beat you and see exactly where they were better. Or open a pro game and compare two progamers' shapes.

    Army value over time

    A new chart on the Units tab shows each player's living army as minerals plus gas. Workers, Overlords, buildings and units still in production do not count. Move over the chart to see both armies side by side, unit by unit. In a 1v1 it tells you how long each player was ahead and their biggest lead.

    This answers a question every player asks after a loss: when did the game turn? Usually the army chart shows it to the minute, and you can jump there.

    Your data is safe

    Notes and tags are worth keeping, so Settings has a new Your data section with Back up… and Restore…. It covers your notes, tags, results you set by hand, Known Players you added or edited, "This is me" and your saved views. Restoring adds to what is there and never removes anything. Replays are matched by their content, so they are found even if you renamed them, moved them or moved to a new PC. Repalyzer also saves a copy by itself on each day you open it, and keeps the last 7.

    Easier to understand

    Repalyzer shows a lot of numbers, and a number only helps if you know what it means. 1.1.0 makes the explanations easier to find and easier to read.

    Try it: the new explanations
    Initial split Simulation · exact to the frame

    How well each player sent the starting workers to mine. The score is out of 100%, measured against progamers at the same start position.

    Your split73%
    Hover the i to read the explanation, or click it to keep it open. Esc closes it. This is how every explanation in the app works now.

    Smaller things that add up

    A more accurate simulation engine

    Repalyzer replays every game in its simulation engine, so a replay that drifts or crashes cannot be analyzed fully. This release fixes a batch of rare cases and works better with replays played on ShieldBattery. Replays with an uncertain history now continue on a best-effort clock instead of stopping early. In short: more of your games analyze from start to finish.

    Every engine fix in 1.1.0
    • A super rare drift caused by stacked units.
    • Nukes were too powerful in the simulation, and a nuclear strike could target the wrong thing.
    • Valkyries against Valkyries.
    • A rare map-edge check stopped Dropships from unloading and crashed the simulation.
    • A projectile spawned just beyond the map edge could break the simulation.
    • Mind Control no longer resets a Carrier's repair state.
    • A Maelstrom cast on a freshly dead unit no longer breaks the simulation, and Dark Swarm keeps its place when its target dies.
    • Loading an irradiated unit into an Overlord no longer causes a drift.
    • Cancelling an unfinished Nydus Canal entrance no longer causes a drift.
    • Certain stale commands, or inspecting a nearby enemy building, no longer count as evidence of a desync.
    08

    A weekly routine

    The new features work best together. Here is a simple loop for one week. Tick each step off as you go; this page remembers where you are.

    Your week with 1.1.0
    09

    Practice task

    Take your last 10 games in your main matchup. Write one line of notes on each, tag the losses, and open What keeps coming up. Then check your predictability score in that matchup. If it says Predictable, find a second build in a pro replay, export it to sagi.gg and play it five times this week.

    Practice task
    10

    How to update

    Download Repalyzer 1.1.0 and run the installer over your current version. Your library, settings and Known Players stay where they are, and the first launch shows what is new. If you want a copy of your data first, open Settings › Your data › Back up…. On an existing install, Known Players offers the refreshed Korean and Foreigner lists; adding them keeps your own edits.

    The full list of changes is in the changelog. Questions, bugs or ideas? Find me in the Repalyzer channel on Discord.

    Repalyzer 1.1.0
    Free for Windows, works offline, and your replays never leave your PC.