The video is in Bulgarian. This page sums it up in English.
Preparing for a best-of-one clan league match: the map, the opponent, why Protoss needs early Cannons on Arkanoid, and a 52-minute PvZ on Big Game Hunters.
- In a best-of-one, study the map and your opponent's style in advance.
- On Arkanoid Protoss needs an early Forge and Photon Cannons.
- PlaguePlagueA Defiler spell: damage over time that can't kill, leaving units on 1 HP. takes your army down to 1 HP: don't bunch up under it.
Try these in your next game
Tick a lesson once you have practised it.
Scouting an opponent before a best-of-one? Repalyzer's dashboard and Patterns show their habits from replays of their games.
Get Repalyzer, freeWhat this episode covers
- Grast opens episode 19: preparing for a best-of-one match in the Shinhan Tank ProLeague (STPL) clan league.
- The STPL format (run by Qikz, with casters such as Rapid) and why a week of preparation for one map and one opponent matters.
- Grast's coming match as Protoss against the Chilean Zerg Babo on the unusual map Arkanoid.
- Arkanoid's features: neutral eggs and buildings that block the wide entrances to the bases.
- Four Arkanoid replays showing why Protoss needs an early Forge and Photon Cannons against a Zergling rush.
- Live online play, starting on the popular map Big Game Hunters.
- A dramatic 52-minute PvZPvZProtoss versus Zerg, seen from the Protoss side. on Big Game Hunters: Carriers, Corsairs and High Templar against Guardians, Devourers and Defilers.
- What Dark SwarmDark SwarmA Defiler spell: a cloud that stops ranged attacks from hurting units under it. Melee, Psionic Storm and Reaver scarabs still work. and Plague do against big Protoss air and ground armies.
- A quick PvPPvPProtoss versus Protoss. on Fighting SpiritFighting SpiritA four-player map and one of the most played 1v1 maps in Brood War. with a two-Gateway opening to practise aggression.
- Final advice on organising practice and staying focused.
Test yourself
4 quick questions on this episode.
1. Why is Arkanoid a hard map for Protoss?
Wide entrances leave the base open to a Zergling rush without Photon Cannons.
2. How long is the epic PvZ on Big Game Hunters?
It is a long battle of Carriers, Corsairs and High Templar against Guardians, Devourers and Defilers.
3. What does a Defiler's Plague do?
Plague deals damage over time but can't kill: it leaves 1 HP.
4. Who is Grast's coming STPL opponent?
Grast prepares for a best-of-one against Babo on Arkanoid.
Questions this episode answers
What makes Arkanoid hard for Protoss?
Arkanoid has neutral buildings and eggs that block the paths between bases at first. Protoss struggles there (historically a low win rate against Zerg) because once the neutral walls are destroyed, the wide entrances leave the base open to fast Zergling rushes unless Photon Cannons are already up.
How do you prepare for a best-of-one clan league match like STPL?
In a BO1BO1Best of one: a single game decides the match. every mistake is fatal, so use the week before the match to study replays on that map and your opponent's favourite openings. Pick a safe build order that counters their style and suits the map.
How does Protoss fight Guardians, Devourers and Defilers on big-resource maps?
Combine Carriers and Corsairs for air control with High Templar storming the clumped Devourers and Guardians. Keep expanding, so the Zerg can't build a big economic lead and a DefilerDefilerThe Zerg spellcaster: Dark Swarm, Plague, and Consume to refill its energy. force with Dark Swarm and Plague.
Full summary
This episode is about preparing for one competitive best-of-one (BO1) match in an international clan league, the Shinhan Tank ProLeague (STPL). It is for players of every level who want to learn how to study unusual maps, build a plan against a specific opponent and stay focused during a match.
Grast explains the STPL format (run by Qikz, with casters such as Rapid) and looks at his coming match as Protoss against the Chilean Zerg Babo on Arkanoid. The map is known for neutral buildings and eggs that block the entrances, which makes it very hard for Protoss. Going through four replays, Grast shows why Protoss needs an early Forge and Photon Cannons to stop a Zergling rush once the neutral walls come down.
In the second half he plays live online, including an epic 52-minute PvZ on Big Game Hunters: Carriers, Corsairs and High Templar with Psionic Storm against Guardians, Devourers and Defilers with Dark Swarm and Plague. The episode ends with a look at expanding and map control.