The video is in Bulgarian. This page sums it up in English.
Unit control in StarCraft: Remastered: pathfinding quirks, hotkey use measured in pro replays, Dragoon range vs Siege Tanks, Elevator drops and Zealot bombing.
- Top players make over half their actions with hotkeys, not the mouse.
- In PvTPvTProtoss versus Terran, seen from the Protoss side. get Singularity ChargeSingularity ChargeA Cybernetics Core upgrade that extends Dragoon range; usually the first Protoss upgrade against Terran. first: Dragoons must outrange Marines.
- Elevator drops and Zealot bombingZealot bombingDropping Zealots from a Shuttle right onto sieged tanks, so the tanks' splash damage hits each other. turn the Shuttle into a weapon against Siege Tanks.
Try these in your next game
Tick a lesson once you have practised it.
BWChart shows hotkey use for one replay; Repalyzer tracks your APM and hotkey habits across all of them and compares them with progamers.
Get Repalyzer, freeWhat this episode covers
- Grast opens episode 4: microMicroControlling individual units in a fight: focus fire, pulling back hurt units, spreading out. and unit control in StarCraft: Remastered.
- A video shows the pathfinding problems of units such as the Dragoon.
- BWChart is introduced for replay analysis: APM and hotkey use.
- In hero vs Bisu, more than half of a top player's actions turn out to be hotkeys.
- NaDa vs Bisu shows control groupsControl groupsCtrl + a number key saves the selected units or buildings to that key; press it to select them again, twice to jump the camera there. Up to 12 units per group. for Factories and the ComSat Station.
- A replay of the Spanish Protoss Zelotito vs July, with a mention of Zelotito's time in the Korean clan Akuta.
- The main analysis: Snow vs moto, a PvT on Longinus, a three-player map without ramps.
- Why Dragoon range matters against Siege Tanks in Siege ModeSiege ModeSiege Tanks deploy into stationary artillery with long range and heavy splash damage, but they can't move until they unsiege..
- The Elevator dropElevator dropFerrying units over a cliff with a Shuttle or Dropship, trip after trip, where there is no ramp.: a Shuttle ferrying Dragoons and Reavers over cliffs.
- Snow's Reaver and Shuttle control, and Zealot bombing against grouped Siege Tanks.
- A short look at NaDa vs YellOw on a map with four mineral patches of 2000 each.
Test yourself
4 quick questions on this episode.
1. How much of a top player's actions go through hotkeys?
BWChart on hero vs Bisu shows that more than half of the actions are hotkeys.
2. Why does Zealot bombing work against Siege Tanks?
A sieged tank fires at the Zealot beside it and the splash damages its own neighbours.
3. What is an Elevator drop for?
The Shuttle ferries units over an obstacle that has no ramp, in several trips.
4. Which map is Snow vs moto played on?
Longinus is a three-player map with no ramps, which is why Elevator drops are so strong there.
Questions this episode answers
What is Zealot bombing in StarCraft?
A Protoss trick: Zealots ride in a Shuttle and are dropped right on top of Terran Siege Tanks in Siege Mode. The tanks fire at the Zealots next to them, and their splash damage hits and destroys their own neighbouring tanks.
What is an Elevator drop and when do you use it?
A Shuttle carries units (such as Dragoons or Reavers) over a cliff in several trips, where there is no ramp. It lets Protoss get an army into the opponent's base or onto a strategic high ground.
What is BWChart used for?
BWChart is a replay analysis tool. It shows each player's APM (actions per minute), how they use hotkeys and when they executed their build order.
Full summary
Episode 4 is all about micro: controlling units well enough to make up for the game's own clumsy unit AI. It is for beginners and intermediate players who want to see why the keyboard, hotkeys and unit movement decide fights.
Grast starts with the engine itself, inherited from Warcraft II, and shows the famous pathfinding problems of units like the Dragoon. With BWChart, a replay analysis tool, he then measures APM and hotkey use in pro games (hero vs Bisu, NaDa vs Bisu and the Spanish Protoss Zelotito vs July) and shows that more than half of a top player's actions go through hotkeys.
The second half breaks down a PvT between Snow (Protoss) and moto (Terran) on Longinus, a map without ramps. Grast covers the worker split, why Dragoon range (Singularity Charge) has to come first, Siege Tank positioning and dodging fire, and the Elevator drop, a Shuttle shuttling units over cliffs. He finishes with Snow's famous Reaver and Shuttle control and Zealot bombing, where Zealots dropped onto sieged tanks make the tanks' splash hit each other.